The Max Payne movie, despite unanimously bad reviews, raked in some serious dough last week. Quite unsurprisingly, game designer Scott Miller, CEO of 3D Realms, who helped produce the game series, hates the film adaptation, stating that it has “several fundamental story flaws” which had him “shaking [his] head in bewilderment.”
Said Miller: "A big problem with the film is that we do not really know what is driving Max until we see the flashback scene. In the game, we put this scene right at the front of the story for a reason. Saving this scene until mid-film is a narrative blunder, because the audience needs to empathize with Max in order to like him and understand what drives him.”
He added that the other characters fell flat, too, with the character of the titular character himself falling short of the game series’ standards.
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